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Zelda2MarioCoop

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Status snapshot /

Verification, separated

What passes. What doesn’t.

Next execution boundary

Harden the prototype

  1. Play it.Every prototype-hardening item is done. Dave plays the two-controller build; real hardware remains untested.
  2. Resume the six M2 gates in plan order.Full-game input ownership, actor/shared separation, timing, NMI/mapper proof, ABI, then fresh movement proof and soak.
No committed completion date. Remaining work is ordered by dependencies, not invented calendar deadlines.
Full scope, no skipped phases

Roadmap at a glance

Implementation status; verification is tracked separately.