Mixmash command menu

Setup, Controls, Audio, Progress

Configure a match without leaking inputs into the canvas. Opening this menu pauses active play and captures keyboard focus until it closes.

First Session

Quick Fight starts a clean P1 versus CPU stock match. Sandbox opens Training with hitboxes enabled and no scoring pressure.

Mechanics Encyclopedia

Movement

Walk, short hop, double jump, air drift, and platform drop.

Defense

Shield, dodge, DI, invincibility, and recovery routes.

Offense

Neutral, tilt, aerial, special, grab, throw, clang, and armor windows.

Stages

11 arenas with readable hazards, passthrough platforms, and theme-based music cues.

No mechanics match that filter.

Input Remapping

Choose a binding, press the next key, or press Escape to cancel. The listener intercepts the key before the canvas sees it.

ActionP1 BindingP2 BindingFallback

Audio Matrix

Runtime State

Audio context has not started.

Local Profile

Challenges