Renderer viewport

Outpost validation scene

Loading: reading the golden slice manifest. Paused: Beat 1, land at the outpost.
The golden scene renderer is unavailable. Use the eight scene descriptions and telemetry panels to review the sequence.
A 940 by 620 pixel MarsScape renderer view. Use the sequence controls to inspect the outpost from landing through sunrise repair. Labels can be removed to test silhouette readability; anchor and footprint overlays are optional review aids.
Sequence playback
0%

Review setup

Scene controls

Normal gameplay zoom is the approval view.

View conditions
Renderer overlays and fallbacks

Runtime evidence

Telemetry

Values update from the active renderer, not the contact sheet.

Assets

Manifest

Waiting for the commissioned-asset scan.

Performance

Viewport

Waiting for the first rendered frame.

Warnings

Fallback log

No runtime warnings reported.

Human review

Approval gate

Blocked
DEC-79 acceptance checks

For the golden scene, first complete every beat at 0.5x, 1.0x, and 2.5x; all four lighting profiles at 1.0x; procedural-only fallback at 1.0x; and commissioned reduced motion at 1.0x. The paid artist test remains a commissioned 1.0x matrix and functional-animation review. Human checks are enabled only in the final commissioned, animated 1.0x context. The downloaded client integrity digest detects drift but does not authenticate a reviewer; canonical approval requires the exported receipt plus external Git/review identity.

Acceptance checks disabled until strict evidence and a fully commissioned 1.0x view are active.
Strict evidence: loading the current scope report. Approval blocked: requirements remain.

Approval blockers

Approval is blocked by the following requirements:

  • A strict-valid commissioned package is required.
  • All seven human acceptance checks are required.

No local approval receipt is recorded for this scope and manifest.